Guide for Hares

It isn't that hard ...

All participants, especially regular runners are encouraged to take their turn at setting a trail.

Puerto Galera Hash is a non-profit organisation which depends on volunteers to keep things going. If you are a regular runner who enjoys the hash, remember NO HARE MEANS NO RUN!!!

  • The hare does not pay the hash fee
  • the hare discount is limited to one hare per normal run, two hares for special runs
  • In case of special runs, the hares will still pay the difference between the normal fee and the special run fee.

Don't be a free-loader - check your hare status here now!

Hareing in 5 easy steps

  1. Scout the trail
    • the time for an average hasher to complete the trail should be around one hour.
    • this means a 4 to 5 km trail for walkers and 5 to 8 km for runners OR if laying a single trail a few checks to slow down the front runners. The aim is to have most people arrive at the On-Home within 10 minutes or so of each other.
    • if either trail is significantly longer the pack should be pre-warned at the start.
    • try to provide a wimps trail for the physically-challenged. If wimps sign-in they should be warned if your trail is likely to be difficult for them.
    • if unsure practice run your trial to get distance and time on trail.
    • Google Earth is a great tool for planning runs. Check the maps page to download trails for Puerto Galera
    • if your trail is by the sea or transport is by banka you might want to check the tides.
  2. Plan the On-Home  A lot of your decision making about the trail will depend on the location of the On-Home which should be held at a place where people can relax and have a good time.
    • ensure there is jeep access if you are planning an 'away' run
    • find a place with shelter if rain is likely
    • away from gawkers and hawkers is best
    • if in a resort, get permission from the manager first
    • in low season when less than 15 runners are expected, drinks may be purchased from the venue at happy hour prices (arrange this directly with the resort manager or ask an experienced hare to assist)
    • keep the location of the venue a secret. Some hashers think it a great game to proceed directly to the On-Home and start consuming the drinks. These same individuals are invariably also the last to leave having consumed four times their share which leaves less for others and pushes up the price of the hash.
  3. Inform Hash Trash and Grand Master
    • inform Hash Trash of your plans as soon as possible so that details can be posted on the website. This allows runners to plan ahead and can be especially helpful to people who do not live in Sabang and want to meet up at the trail start
    • inform Grand Master of your plans several days before the run so that arrangements can be made for jeeps (if an away run) and drinks (if not supplied by a resort). remember the beer does not automagically appear at the circle
    • inform Grand Master even if you do not require any assistance. This avoids GM Saturday morning panic attacks.
    • update the hash board in front of Capt'n Gregg's
  4. Set the trail
    • mark with chalk and tissue paper. Flour or shredded paper can also be used. In wet weather red plastic strips are useful although these must be recovered later. The nature of you marks should be announced at the pre-run briefing
    • marks should in general be visible from the previous mark unless there is obviously only one way to go or at checks and should therefore be more frequent in dense vegetation than in open areas. Don't put marks where they can't be seen (e.g. on the side of a tree is a waste of chalk - unless you are trying to confuse the pack!)
    • chalk marks consist of arrows, checks and check backs:

    hash marks

    • ARROWS indicate the direction to be followed, with a numeral indicating the run number e.g. run 1174 should be marked with a ‘4’. The number can be omitted if there is no chance that the trail can be confused with marks from previous runs
    • DON'T MARK FALSE TRAILS. Arrows or other marks always mean the runner is 'on'. Marking false trails only leads to lost and pissed-off hashers. If you want to slow the front runners down, include some checks.
    • CHECKS indicate a choice of trails of which only one is correct. They can also be a general check not necessarily indicating any particular direction. The front runners have to scout around to find the trail again which enables slower runners and walkers to catch up
    • CHECK BACKS are used to indicated the wrong direction and are particularly useful on longer trails to avoid wasting time
  5. Enjoy

Remember above all that the aim is to get everybody safely to the On-Home and have a good time